Smile Game Builder Tutorial #14: Pictures & Splash Screen

This tutorial showcases pictures. You can manipulate pictures to add life to your static images. These are some of the techniques I’ve learned. There’s also a routine to add a Compass HUD to your maps, which change according to the direction you’re moving. And another Continue Reading »

Smile Game Builder Tutorial #13: Time and Date

This tutorial is an overview add-on to the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes. Initially, this was intended as a simple calendar system, but due to the Continue Reading »

Smile Game Builder Tutorial #12: Advanced Variables

Advanced Variables allows you more scope when manipulating variables. It can be used for things like storing date and time, player stats and camera settings. This tutorial is intended as an overview only, but I’ll definitely revisit this in the future, as I’ll be using Continue Reading »