Modulo Operations in Smile Game Builder

A Modulo operation finds the remainder after dividing one number by another number. It’s better known as mod or modulus, and in some programming languages, such as C++ and JavaScript, it’s represented by a percentage sign (%). To output individual parts of numbers – 1000’s, Continue Reading »

Smile Game Builder Tutorial #35: Customizing Graphics ("Hidden" System)

This week’s Smile Game Builder tutorial, #35: Customizing Graphics ("Hidden" System), delves into customizing graphics, specifically some of the "hidden" graphics, i.e., those not directly importable via Add Assets. They are the Game Over image, equipment items (status screen) and message wait cursor (animated). Video Continue Reading »

Smile Game Builder Tutorial #34 – Bug Fix

This is a simple fix for the oversight bug from the Skyrim Styled Book-Reading tutorial, which I only noticed after the video was uploaded. The bug occurs where pages of the first book in the multiple book choices showed right before transitioning to the second Continue Reading »

Smile Game Builder Tutorial #34: Skyrim Styled Book-Reading

Have you played Skyrim? If you have, you’ll know all about books. In Tutorial #29, Skyrim Styled Book-Reading, I show how to create a book-reading system similar to that in Skyrim, both single and multiple books. Press the LEFT/RIGHT keys to flip through the pages and the CANCEL key to close the book. Continue Reading »

Skyrim Styled Book Reading Experiment

This is just a short post to show an experimental technique I’ve been working on, a Skyrim styled book-reading routine I recently put on Facebook. The idea is to flip through the pages using the LEFT and RIGHT arrows to read the book’s contents, and Continue Reading »