This week’s tutorial is a how-to for creating basic terrains in Smile Game Builder. This isn’t anything fancy, like animated terrains, just the anatomy of a terrain. I use several sizes in this tutorial to demonstrate how they work in SGB and give my own
Life has become chaotic again, primarily with extra shifts at work, so I haven’t been able to prepare any Smile Game Builder tutorials this week. That said, I have been working on "scripts" (rough notes) for it. So, next week’s video tutorial will be a
As many of you know by now, I do plan my tutorials in advance, so the next planned Smile Game Builder tutorials right now (in no particular order) are: These are all subject to change, but these are the immediate plans I’ve laid out. Notwithstanding
Smile Game Builder‘s built-in camera control is a very useful feature, especially when it comes to achieving certain map effects during the game. Camera Settings Variables In Advanced Variables, you can store the values of various camera settings into variables and reference them throughout. In
This week’s Smile Game Builder video tutorial is another "tips & tricks" video, where I’ve answered some of the how-to questions my commenters have asked. Tutorial Video The topics covered in this tutorial are: Use Mobile Devices as Gamepads I also mentioned in the video
In Smile Game Builder, you can store and reference various character stats via Advanced Variables. Character Information Under Character Information, you can store: Each stat is stored in a separate variable per character. If you intend on using all of them with a full party,
For this week’s Smile Game Builder tutorial, I’m going through the process of creating a public game, from start to finish, once you’ve created your game. Video Tutorial This has been requested a number of times, so I thought I’d make a tutorial for it.
Every game must have an element of randomness to it, not only to add an element of surprise to the game but also to increase its re-playability. In Smile Game Builder, assigning a random number to a variable is as easy as setting its minimum and maximum values.