Developing Branneg Guthinol – Further Smile Game Builder Assets Experiments

I couldn’t leave my character Branneg Guthinol alone! Here he is – imported and fully textured – in Blender!

Branneg Guthinol Experiment in Blender

Branneg Guthinol Experiment in Blender

The next step is to unwrap his UVs and composite them into something Smile Game Builder can work with.

And for the record, this will not be a public asset, as the models and materials are licensed through Daz 3D for external purposes, such as game development.

Regardless, this is still just good practice for me!

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