This is a new series of tutorials I’m doing on Smile Game Builder, from events to graphics to creating a project from scratch.
In this first tutorial, the focus is just on a short overview of SGB, providing a brief introduction to the engine. It gives an insight into some of its features and customizations. Future tutorials will include anything from events to graphics to creating a full game with SGB.
The next tutorial will be on creating maps (using the default assets).