In this week’s tutorial, I give some insight into customizing more of the system graphics in Smile Game Builder, specifically message windows. This includes normal message windows, dialogue windows and the status window.
Message windows are only the tip of the iceberg when it comes to customizing system assets. In Tutorial #30, I covered graphics not directly importable via Add Assets. They are the Game Over image, equipment items (status screen) and message wait cursor (animated).
Also mentioned in this tutorial is Branneg Guthinol, an ex-gladiator grown fat from his successes. He will be a character in my upcoming RPG Maker MV game, The Gladiator Program: Cabal, which I’m aiming to start August/September.