Smile Game Builder‘s built-in camera control is a very useful feature, especially when it comes to achieving certain map effects during the game. Camera Settings Variables In Advanced Variables, you can store the values of various camera settings into variables and reference them throughout. In
In Smile Game Builder, you can store and reference various character stats via Advanced Variables. Character Information Under Character Information, you can store: Each stat is stored in a separate variable per character. If you intend on using all of them with a full party,
Every game must have an element of randomness to it, not only to add an element of surprise to the game but also to increase its re-playability. In Smile Game Builder, assigning a random number to a variable is as easy as setting its minimum and maximum values.
In Part 1 of the Variables in Smile Game Builder series, I went through what variables are, the two types of variables (Basic and Advanced) and their roles in Smile Game Builder. Preamble Although I already did a video tutorial on Advanced Variables in Tutorial
A Variable is simply somewhere to store numbers or values so that they can be referenced later. There are two types of variables in Smile Game Builder: Basic and Advanced. I’m going to be as comprehensive as possible with this series. However, you can skim
For Part 5 of the Tips & Tricks Smile Game Builder tutorial series, I delve more into the advanced variables and show what else you can do with them. Video Tutorial The topics covered in this tutorial are:
This is a simple fix for the oversight bug from the Skyrim Styled Book-Reading tutorial, which I only noticed after the video was uploaded. The bug occurs where pages of the first book in the multiple book choices showed right before transitioning to the second
Have you played Skyrim? If you have, you’ll know all about books. In Tutorial #29, Skyrim Styled Book-Reading, I show how to create a book-reading system similar to that in Skyrim, both single and multiple books. Press the LEFT/RIGHT keys to flip through the pages and the CANCEL key to close the book.