Smile Game Builder Tutorial #37: Customizing Assets – Message Windows

In this week’s tutorial, I give some insight into customizing more of the system graphics in Smile Game Builder, specifically message windows. This includes normal message windows, dialogue windows and the status window. Video Tutorial Message windows are only the tip of the iceberg when Continue Reading »

Developing Branneg Guthinol – Further Smile Game Builder Assets Experiments

I couldn’t leave my character Branneg Guthinol alone! Here he is – imported and fully textured – in Blender! The next step is to unwrap his UVs and composite them into something Smile Game Builder can work with. And for the record, this will not Continue Reading »

Meet Branneg Guthinol – A Smile Game Builder Assets Experiment

Branneg Guthinol Branneg Guthinol is another Smile Game Builder asset experiment. I just wanted to see if it worked properly. And it does! He was created using Daz 3D Studio using the model George and wearing the Heracles outfit. The outfit is what inspired his Continue Reading »