Yes, it’s true! SmileBoom has released Smile Game Builder‘s awesomest update to date – a 3D Character Editor! – along with a few other updates. I will be showcasing the 3D Character Editor this week (probably as Sunday’s regular slot), as well as its other
The A Healer Only Lives Twice Character Resource Pack DLC for Smile Game Builder was released on 19 July 2017, based on the game Iron Will by Pon Pon Games. The game deservedly won the Bitsummit Award in 2015, given to those stand-out games!
Daniel Rottinger is creating some awesome tutorials on his channel SmileGameBuilding. Video Tutorial One of them is using Agility as a method to display an overhead map from an item. This is a very cool way of doing it. I wouldn’t have thought to use
I couldn’t leave my character Branneg Guthinol alone! Here he is – imported and fully textured – in Blender! The next step is to unwrap his UVs and composite them into something Smile Game Builder can work with. And for the record, this will not
Branneg Guthinol Branneg Guthinol is another Smile Game Builder asset experiment. I just wanted to see if it worked properly. And it does! He was created using Daz 3D Studio using the model George and wearing the Heracles outfit. The outfit is what inspired his
In this tutorial, the final one in the Characters & Party Members series, I go through additional options for Eldred to join the party: If a certain party member is in the party If you’ve visited a certain location If you’ve defeated a certain monster
In this tutorial, the penultimate part (for now) of the Characters & Party Members series, the final party member, Eldred, is added He wants a random item before he’ll join the party.
In this tutorial, following on from the first in the series, two more party members are added: Ignaz (who wants money) and Lisa (who wants an egg). They’ll join your party if you give them the items.
This is the fifth tutorial in the Smile Game Builder Tutorial series. In this multi-part video, the focus is on characters and party members. Each party member requires an item or condition to join, so Part 1 demonstrates how to set them up using a