The focus of this week’s tutorial is Player Direction (a new feature added with v220.127.116.11). Although its main purpose is to create a fully functional Compass HUD using player direction and normal/first-person modes, the tutorial also shows other uses as well (chests/signs and doors).
This tutorial is an overview add-on to the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes. Initially, this was intended as a simple calendar system, but due to the