Ground Terrain #1 – Hi-Tex Terrain Pack for Smile Game Builder

Here’s a compilation showcase of the first complete part of the Smile Game Builder Hi-Tex Terrain Pack‘s ground tiles, complete with stairs and slopes. There are more, but they’ll be in separate showcases. Categories I’ve put them into several categories (which may still change): I’ll Continue Reading »

Smile Game Builder Tutorial #40 – Customizing Graphics – Terrain

This week’s tutorial is a how-to for creating basic terrains in Smile Game Builder. This isn’t anything fancy, like animated terrains, just the anatomy of a terrain. I use several sizes in this tutorial to demonstrate how they work in SGB and give my own Continue Reading »

No Smile Game Builder Tutorial This Week – Extra Shifts!

Life has become chaotic again, primarily with extra shifts at work, so I haven’t been able to prepare any Smile Game Builder tutorials this week. That said, I have been working on "scripts" (rough notes) for it. So, next week’s video tutorial will be a Continue Reading »

3D Character Editor – Smile Game Builder Update 1.8

Yes, it’s true! SmileBoom has released Smile Game Builder‘s awesomest update to date – a 3D Character Editor! – along with a few other updates. I will be showcasing the 3D Character Editor this week (probably as Sunday’s regular slot), as well as its other Continue Reading »

Hi-Tex Terrain Resource Pack 1 – Smile Game Builder – Upcoming 2017

Work on my new Hi-Tex Terrain Resource Pack is underway. This has been something I wanted to do for awhile and now I’m comfortable enough to start work on the resource pack proper. There are currently 21 terrains in the pack under 4 main categories: Continue Reading »

Smile Game Builder Update v1.7.5.2 – Import OBJ & Terrain Height

Good news for Smile Game Builder users. The latest update is actually a significantly useful one. Importing OBJ You can now import OBJ models instead of just FBX ones. Using OBJ is less proprietary than FBX and more universal. A plethora of programs exist, both Continue Reading »

Variables In Smile Game Builder – Part 3: Randomization

Every game must have an element of randomness to it, not only to add an element of surprise to the game but also to increase its re-playability. In Smile Game Builder, assigning a random number to a variable is as easy as setting its minimum and maximum values. Continue Reading »

Variables In Smile Game Builder – Part 2: Starting With Advanced Variables

In Part 1 of the Variables in Smile Game Builder series, I went through what variables are, the two types of variables (Basic and Advanced) and their roles in Smile Game Builder. Preamble Although I already did a video tutorial on Advanced Variables in Tutorial Continue Reading »

Parallel Events In Smile Game Builder – Part 2

In Part 1 of this series, I discussed what parallel events are and briefly each of their functions. In this second part, I’ll expand on Automatically Start (Synchronize and Run Repeatedly), which I’ll refer to as Auto-Start Sync from now on. The Auto-Start Sync Trigger Continue Reading »

Smile Game Builder Tutorial #37: Customizing Assets – Message Windows

In this week’s tutorial, I give some insight into customizing more of the system graphics in Smile Game Builder, specifically message windows. This includes normal message windows, dialogue windows and the status window. Video Tutorial Message windows are only the tip of the iceberg when Continue Reading »