Here’s a compilation showcase of the first complete part of the Smile Game Builder Hi-Tex Terrain Pack‘s ground tiles, complete with stairs and slopes. There are more, but they’ll be in separate showcases. Categories I’ve put them into several categories (which may still change): I’ll
This week’s tutorial is a how-to for creating basic terrains in Smile Game Builder. This isn’t anything fancy, like animated terrains, just the anatomy of a terrain. I use several sizes in this tutorial to demonstrate how they work in SGB and give my own
Work on my new Hi-Tex Terrain Resource Pack is underway. This has been something I wanted to do for awhile and now I’m comfortable enough to start work on the resource pack proper. There are currently 21 terrains in the pack under 4 main categories:
This is another experiment with animated graphics sequencing in Smile Game Builder, this time with a door. This uses 30 frames, which is a bit too much, so ideally in between 8 and 12 frames is sufficient.
Over the course of this month, I’ll be releasing some of the assets and resources I’ve created for Smile Game Builder on its official subsite. I’ve showcased some of them already, some of which haven’t been seen by anyone yet. These will be divided into
Another Smile Game Builder custom window, this time parchment. It could be used for a fantasy or medieval theme. All custom windows I’ve created will be released soon.
Some new custom windows I created for Smile Game Builder, this time with a futuristic theme. These could be used in conjunction with the SCI-FI Pack by Free Assets Smile Game Builder.
These are some test screens for my new Final Fantasy XI inspired customized window for Smile Game Builder. I’m very pleased with the results. And this is also available for RPG Maker.
These are some battle backgrounds I’ve created for Smile Game Builder as part of the ongoing High Texture Assets series. You are free to use these in your game, but credit to either Companion Wulf or RPG Maker is required.
I couldn’t leave my character Branneg Guthinol alone! Here he is – imported and fully textured – in Blender! The next step is to unwrap his UVs and composite them into something Smile Game Builder can work with. And for the record, this will not