As part of the ongoing experiments with the "Old Ruin" High Quality Assets, I created two more assets for Smile Game Builder. Except in package title, there’s no real theme yet. It’s been more of an experiment as inspiration strikes. Stone Wall Terrain The first
A while ago (29 October, 2016, to be exact) I posted on Twitter and Facebook that a new high quality SGB mapset was in development. It started more as an experiment than anything else, but I’ve actually been making progress on it, on and off.
This, the second Smile Game Builder tutorial tutorial is an overview on creating basic maps. It doesn’t go into much detail, as everything is straightforward. It shows the basics of navigating the map in the editor, placement of tiles and adding events.