This week’s Smile Game Builder video tutorial is another "tips & tricks" video, where I’ve answered some of the how-to questions my commenters have asked. Tutorial Video The topics covered in this tutorial are: Use Mobile Devices as Gamepads I also mentioned in the video
Good news for Smile Game Builder users. The latest update is actually a significantly useful one. Importing OBJ You can now import OBJ models instead of just FBX ones. Using OBJ is less proprietary than FBX and more universal. A plethora of programs exist, both
As part of the ongoing experiments with the "Old Ruin" High Quality Assets, I created two more assets for Smile Game Builder. Except in package title, there’s no real theme yet. It’s been more of an experiment as inspiration strikes. Stone Wall Terrain The first
A while ago (29 October, 2016, to be exact) I posted on Twitter and Facebook that a new high quality SGB mapset was in development. It started more as an experiment than anything else, but I’ve actually been making progress on it, on and off.
This tutorial’s focus is on cut scenes and how to create an effective method to use them. The idea is to show how to set up a basic cross-map cut scene, where a knock on the door results in a message from the Temple, ultimately
This tutorial is an overview add-on to the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes. Initially, this was intended as a simple calendar system, but due to the
This, the second Smile Game Builder tutorial tutorial is an overview on creating basic maps. It doesn’t go into much detail, as everything is straightforward. It shows the basics of navigating the map in the editor, placement of tiles and adding events.