This is just a short post to show an experimental technique I’ve been working on, a Skyrim styled book-reading routine I recently put on Facebook. The idea is to flip Continue Reading →
This is an overview tutorial on Smile Game Builder‘s Battle System. Much of this is straightforward, but I’ve also included some of my own thoughts and insights on battles as Continue Reading →
Now that Smile Game Builder has been out for a while, a number of modelers have been busy creating assets. I thought I’d showcase some of them, so here are Continue Reading →
Advanced Variables allows you more scope when manipulating variables. It can be used for things like storing date and time, player stats and camera settings. This tutorial is intended as Continue Reading →
Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map Continue Reading →
This video, as the title suggests, is a brief overview on events. It’s a straightforward, very basic and quick tutorial, focusing on customizing some of the preset events, but the Continue Reading →
This, the second Smile Game Builder tutorial tutorial is an overview on creating basic maps. It doesn’t go into much detail, as everything is straightforward. It shows the basics of Continue Reading →
This is a new series of tutorials I’m doing on Smile Game Builder, from events to graphics to creating a project from scratch.