Smile Game Builder Tutorial #50: Special Edition (Part 1) – Revisiting & Updating Previous Tutorials

Tutorial #50 for Smile Game Builder is up! This "Special Edition" revisits some of my previous tutorials and brings them up-to-date, mostly to take advantage of Common Events. Continue Reading →

Parallel Events In Smile Game Builder – Part 1

In this new series, I’m going to discuss parallel events in Smile Game Builder: how they work and their relationships with other events on the maps. These are the "Automatically Start (Synchronize and Run Repeatedly)", "Triggered Automatically (1 Time Only)" and "Triggered Automatically (Repeated)" Start Event triggers. Continue Reading →