Parallel Events In Smile Game Builder – Part 2

In Part 1 of this series, I discussed what parallel events are and briefly each of their functions. In this second part, I’ll expand on Automatically Start (Synchronize and Run Repeatedly), which I’ll refer to as Auto-Start Sync from now on. The Auto-Start Sync Trigger Continue Reading »

Parallel Events In Smile Game Builder – Part 1

In this new series, I’m going to discuss parallel events in Smile Game Builder: how they work and their relationships with other events on the maps. These are the "Automatically Start (Synchronize and Run Repeatedly)", "Triggered Automatically (1 Time Only)" and "Triggered Automatically (Repeated)" Start Event triggers. Continue Reading »