This is an experiment with animated graphics sequencing in Smile Game Builder. This is only an 8-frame sequence but it runs really smoothly. I’m quite pleased with the result! I Continue Reading →
This short tutorial, the first in a series, is dedicated to small tips and tricks to enhance or build your game, things that don’t really fit larger tutorials and FAQs.
This tutorial showcases pictures. You can manipulate pictures to add life to your static images. These are some of the techniques I’ve learned. There’s also a routine to add a Continue Reading →