Smile Game Builder Tutorial #40 – Customizing Graphics – Terrain

This week’s tutorial is a how-to for creating basic terrains in Smile Game Builder. This isn’t anything fancy, like animated terrains, just the anatomy of a terrain. I use several sizes in this tutorial to demonstrate how they work in SGB and give my own Continue Reading »

No Smile Game Builder Tutorial This Week – Extra Shifts!

Life has become chaotic again, primarily with extra shifts at work, so I haven’t been able to prepare any Smile Game Builder tutorials this week. That said, I have been working on "scripts" (rough notes) for it. So, next week’s video tutorial will be a Continue Reading »

Smile Game Builder Update v1.7.5.2 – Import OBJ & Terrain Height

Good news for Smile Game Builder users. The latest update is actually a significantly useful one. Importing OBJ You can now import OBJ models instead of just FBX ones. Using OBJ is less proprietary than FBX and more universal. A plethora of programs exist, both Continue Reading »